An Introduction to the Game. On How to Play. On how to make simple moves, jumps and warps.

I invented this game because I wanted a fun way to teach my son the multiplication tables -- so that he not have to memorize lots of boring lists of numbers like I did.

There are lots of kids' games that make you *count*, but then the jumps and slides and shortcuts you take don't mean anything...mathematically. I wanted to come up with a game which, when you make a jump forwards or backwards it actually has something to do with math -- it actually teaches you something.

I recognized that many of the numbers in the multiplication tables appear in *more than one* multiplication table. For example, the number 30 is on the two, three, five, six, and ten multiplication tables. I wanted the board to be a "map" of the numbers 1 through 144 that showed all of these connections. I then wracked my brain trying lots of different designs so that I could get it all down on a flat game board.

The rules of the game are designed to make players jump around the board through the multiplication tables, like they would learn the details of a map, by continuous repetition. Kids (and adults!) who play the game, after a little while, learn which numbers can be divided by which, and the connections between all of them.

Kids soon learn all about the multiplication tables, which numbers are divisible by which numbers, which numbers are prime, among other things.

A review of So-Soo-Yoo by Eclectic Home School Online.

See the Rules to So-Soo-Yoo (HTML).

See the Rules to So-Soo-Yoo (PDF).

This is one of the books that inspired me. It discusses how the brain works with numbers, among other things. I tried to include these brain research ideas when I designed the game and how to play it.